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  • Staff Draft Help

    Need a little help. How is the staff draft handled in MP?
    sigpic

  • #2
    In Game...click on retain staff
    This is where you can resign any coaches that have 1 yr left on their contract
    once you are done with that click on "finished with renegotiations"
    a screen will come up with preferences
    zero will keep your current staff...unless he is hired by another team
    100 will almost always hire a new coach
    you can also rate the importance of each attribute

    Opinion
    its a bad idea to hire a lot of coaches all at once
    if you want a really good Off Coor...set the attributes for him and hire a good one
    you wont want the same attributes in a strength coach...for example
    just my 2 cents
    Last edited by Red Zone; 05-20-2016, 08:20 PM.

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    • #3
      Thanks B-O-B.
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      • #4
        Anyone know how to do this for FOF8?
        Paint by number morning sky looks so phony

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        • #5
          Originally posted by maestro1899 View Post
          Anyone know how to do this for FOF8?
          Click the Retain Staff button to get started.

          The help file basically describes the process.

          Set Staff Draft Profile Screen
          The Set Staff Draft Profile Screen is used by participants in a multi-player league to express their preferences for hiring during the upcoming staff draft. This information is added to the stage file prior to the staff draft, and is used when the commissioner simulates a staff draft.
          The staff draft lasts five rounds. In the first round, owners select a head coach. In the second round, owners select an offensive coordinator. In the third round, owners select a defensive coordinator. In the fourth round, owners select an assistant coach. In the fifth and final round, owners select a strength coordinator.
          Set hiring thresholds (0-100) for each staff position in the boxes at the top of the screen. A value of 0 indicates a new hire will not be made unless absolutely necessary. A value of 100 indicates that the AI will look as hard as it can to find a suitable replacement, and, if the contract of a staff member has expired, will not give him any preferential treatment. A value of 50 indicates the AI will try and keep a staff member unless performance has been very poor.
          For offensive and defensive coordinators, you can guide the selection by limiting which offensive strength or defensive front to consider. This is very important for defensive coordinators because their preferred defensive front is the front you will use for the entire season.
          If you set a preference here, if the AI decides to hire a new coordinator, it will be limited by the selection. This only affects whether a new coordinator is hired if the limitations mean that the AI decides no new hire is necessary.
          Set weights for each staff attribute in the drop-down boxes near the bottom of the screen. The AI will use these weights, combined with what's appropriate for each staff position, when making selections.
          Specific preferences matter more for some positions than others. Strength training and conditioning matter only to strength coordinators. Play Calling matters only to coordinators. Scouting Ability matters much more to coordinators than other coaches. Interview Ability matters more to head coaches and assistant coaches. Motivation and Discipline matter a lot to head coaches, a small amount to assistants, and not at all to coordinators.
          These natural preferences are taken into account when your preferences are used. For age, youth is always prized, but you can make it more or less an emphasis when selecting.
          When you submit your draft preferences, this information is added to your current stage file. Remember to export the stage file before exiting the game.
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